Producing a blockbuster video game like Halo can be even more complex, creative, - and costly - than making a major motion picture. Kevin talks with PhilSpencer, a 34-year veteran of Microsoft, about video games as an art form, and how critical feedback is to game design. Phil shares some of his favorite games, describes the first program he ever wrote and even divulges his gamer tag!
Also check out at microsoft.com/en-us/behind-the-tech
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